Eversion is the third title to feature on Rated I For Indie, and one to end the incredibly long hiatus. Continuing the quirkyness of Gravity Bone, Eversion is a game that starts off as a dream and ends as a pixelated nightmare. Fitting, seeing as the game’s based on H.P. Lovecraft's work.
Like Gravity Bone, this game is best experienced the less you know about it, so I suggest you go right ahead and download it (it’s free!). If you still insist on reading up on it before you play, go right ahead.
Eversion is a platformer that takes cues from some older, more recognised platformers — like Mario. It looks like a cute little retro game, where you play a small flower-like creature out to rescue a princess. You collect gems, stomp enemies, and reach the flag. However, in reality, it’s ”cute” and familiar only to deceive the player.
One unique feature — and the main idea of this game — is “eversion”. In specific, small, invisible “hotspots” in the game (that you can reach) you can switch to another sort-of parallel reality, where some rules might be different. For example, clouds can be walked on in some realities, and in others, shrubs become trees that block your path.
The game’s called “Eversion” for a reason: as you progress through the game, it starts “turning inside out”, revealing the hell inside this beautiful, peaceful world. You start off in a cute dreamy land, collecting gems and passing by (or stomping) happy, innocent “enemies” that skip around. Soon enough, these enemies turn worse and your surroundings change. At some point, the game even starts lying to the player and occasionally tries to discourage the player from continuing, while at the same time breaking the fourth wall.
Eversion is rather short (less than an hour, possibly more to max it out), but it’s a great experience that anyone should play. It challenges game design standards and does a lot of things completely different compared to standard games, even indie ones.
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