Q:Hey, will the Faith in Aperture series not work for a Steam copy of the game? I'm not sure if I screwed up or if I'm trying an impossible thing.
It does work! I played it with a Steam copy. I chose to install it under the Mirror’s Edge folder in My Documents. To be sure you’re installing it into the right folder structure, you can install it to another folder and then look for matching folders (between where the game’s installed & the My Documents equivalent), like “TdGame”, then move the files to the matching folder. You can also install it to a temporary location, see which files it’ll overwrite, back them up and copy/reinstall the pack. Then, when you’re done, restore the backups.
I should point out one thing, though: all three maps override the same file, so install & play them one at a time or do some clever renaming to override other levels (what I did).
Also, make sure you try multiple checkpoints if you still get the stock levels. It might be overriding the second or third checkpoint. (In my case some levels did, but it was probably because I renamed them)
The next game I’m going to feature isn’t exactly a game, but a unique map pack for Mirror’s Edge: Faith in Aperture Science.
"Faith in Aperture Science" is a three-part map pack from Stas, featuring puzzles in the familiar Aperture Science, with a little Parkour. There’s no portal gun, but that’s one of the beauties of this pack, since every attempt to copy the portal gun in another game ended up creating a terrible copycat. The levels are designed really well and they use a lot of assets from Portal 1 & 2.
The puzzles are fun and don’t just look like Portal, but also feature Portal elements like turrets and repulsion gel. In addition, the levels use Portal 2’s music and sound effects, making Faith’s own sounds the only ones that actually come from Mirror’s Edge. The graphics are equal and sometimes greater than Portal 2’s, and they manage to give Portal the respect it deserves in a foreign world.
However, there are a few tiny bugs here and there, but nothing critical. If a button doesn’t work (part 2), restart the level from a checkpoint by dying.
The three-part pack is available on mirrors-edge2.ru, but downloading requires registration and the entire site is in Russian. So here are direct links to all three parts: part 1, part 2 & part 3. Install them to “Mirror’s Edge”, under “EA Games”, under your Documents folder (or “My Documents” if on XP), so it would not overwrite any game files. Then, pick the prologue — Edge — in “Play Chapter” to start the map. Each part overwrites the previous one, so install & play them one at a time.
Eversion is the third title to feature on Rated I For Indie, and one to end the incredibly long hiatus. Continuing the quirkyness of Gravity Bone, Eversion is a game that starts off as a dream and ends as a pixelated nightmare. Fitting, seeing as the game’s based on H.P. Lovecraft's work.
Like Gravity Bone, this game is best experienced the less you know about it, so I suggest you go right ahead and download it (it’s free!). If you still insist on reading up on it before you play, go right ahead.
Eversion is a platformer that takes cues from some older, more recognised platformers — like Mario. It looks like a cute little retro game, where you play a small flower-like creature out to rescue a princess. You collect gems, stomp enemies, and reach the flag. However, in reality, it’s ”cute” and familiar only to deceive the player.
One unique feature — and the main idea of this game — is “eversion”. In specific, small, invisible “hotspots” in the game (that you can reach) you can switch to another sort-of parallel reality, where some rules might be different. For example, clouds can be walked on in some realities, and in others, shrubs become trees that block your path.
The game’s called “Eversion” for a reason: as you progress through the game, it starts “turning inside out”, revealing the hell inside this beautiful, peaceful world. You start off in a cute dreamy land, collecting gems and passing by (or stomping) happy, innocent “enemies” that skip around. Soon enough, these enemies turn worse and your surroundings change. At some point, the game even starts lying to the player and occasionally tries to discourage the player from continuing, while at the same time breaking the fourth wall.
Eversion is rather short (less than an hour, possibly more to max it out), but it’s a great experience that anyone should play. It challenges game design standards and does a lot of things completely different compared to standard games, even indie ones.
Gravity Bone is a great, beautiful free first-person adventure game. It’s made by the same people who made Atom Zombie Smasher, Blendo Games. The game doesn’t have anything to do with gravity or bones, and it never bothers to tell you about anything in it. Without running into even a menu, you are immediately thrown into a fancy party where the guests are celebrating something, and you will never know what. Even though it doesn’t tell you anything about your character, your surroundings or why you need to do what you are requested to do, it still manages to capture your focus instantly. I shouldn’t say anything about this game, because it would ruin the experience of discovering the carefully-designed world of Gravity Bone by yourself.
Visual presentation and effects play a great role in creating the game’s unique atmosphere, and you’d be surprised to know the graphics engine powering this game is nothing else than the old Quake engine.
The game is rather short, and it only has two levels, but it’s also small - only 24.1MB in size. You should download it now and experience it yourself. But, if you insist on getting more information about the game, here is the developer’s (strange) description:
To make it in Nuevos Aires, one needs nerves of silk and the filthiest of hands. Mix together a batch of espionage, some high- speed car chases, fire-spewing assassins, and you’ve got one oven that’ll never bake cookies again. We provide the pliers and you bring the moxie.
The first game featured on Rated I For Indie is Faultline. Faultline is a unique, creative puzzle platformer from independent game studio Nitrome based in London, UK. In the game, you have to reach the end point of each level, while overcoming gaps, lasers and more obstacles with the use of “folding” an area of the level, making faraway platforms a step away or removing walls out of existence. The complex-yet-simple (it gets harder later) idea of folding space to solve puzzles kind-of reminds me of Portal.
For example, in the first level you come across this obstacle: a wall is in your way. But, notice the two markers at the bottom edge of each wall - those are specialised markers that you can drag to other markers in order to fold the space between them. So in this case, if you drag one of the markers to the other, the wall is no longer in your way. You can see the whole process in the screenshots above.
The game’s design uses quality pixel art heavily and it is equipped with a library of retro-resembling sound effects. It is a shining gem in the sea of free Flash games. I highly recommend it.
Hello, and welcome to Rated I For Indie. This Tumblog will feature various indie games, free and paid, that I (and you!) find around the web. The idea for this blog originated from my love for independent games and their uniqueness.
Quite often, indie games are based on exceptional, standard-breaking ideas you don’t run into on a daily basis. Their stories are refreshingly different and fun, their gameplay concepts are new and exciting and their visuals are unique and tailored to the game’s ideas in one way or another. This is why I love indie games. And that is why I’ve decided to start Rated I For Indie.
Regularly, I will share great indie games from around the web with links to play them or to purchase them, along with a bite-sized review. If you come across an independent game you believe is unique, revolutionary or just plain fun, feel free to submit it through the “Submit Indie Games” link on the top bar. If you have any questions about any game or the blog in general, click the “Ask me anything” link on the top bar.
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